Independence Lost Series: Foundations ((Update&Recruitment))

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Independence Lost Series: Foundations ((Update&Recruitment))

Postby danica on Fri Nov 30, 2012 10:16 pm

"They who can give up essential liberty to obtain a little temporary safety, deserve neither liberty nor safety." ~Memoirs of the life and writings of Benjamin Franklin


The year is 858A.D. It is by my writings that the events known of these few heroic people is known. Anduruna is quick to put this story beneath the piles of lies that exist. Liable to cause riots, they would say. Yet, the sacrifices done should be remembered. Many died to ensure that the formation of a better tomorrow. I would say that their actions were noble as the stopped the insanity of dictatorship and the death of the Viscount. I was among them who died. They were my friends and I shall never forget. - Captain Darius Orum (whom would later be tried for treason and executed)

In 846 A.D., the people have called for action to the growing unrest. Many would call it an "increase in crime" in order to cover up the true cause of war waged within the shadows. The people worry about the change of society as Anduruna becomes more centralized and is destroying the very thing that made the people special. Powers are becoming more and more regulated, causing many to rise against their people.

Action must be done, for those who have turned against the Viscount have turned to violence that threaten the lives of countless Dreamkeepers. The Viscount has assembled a committee to find and select the most able bodied officers in order to perform the most risky of actions. Investigating and apprehending the leaders of the group known as the Pax'libertas, whom are suspected of the crimes yet are not proven.

It is an agreement by all districts with approval of the Viscount, to create a team made up of all districts in the hopes to combine their efforts in ending the crisis and return Anduruna to peace.

Each individual who desires to join the thread need to work on at least 2 characters, one who would side with the IDPF (Intre-destrict Police Force) and one that is with Pax'libertas. This may be omitted if you are planning to have a character that is a neutral third part. However, you may be asked to provide NPCs for this initial part. This is for those who want to have their character's recruitment history known by the people. Now, this will have some later affect and will be connected.

Note: Possible GMs may be recruited which allows them to place down NPC characters as well as have direct access to plot prevalent information. You need only to apply and submit an application on why you think you are able to be a GM. This will help me keep the thread up and running.

Like all applications you must provide an extensive report so that we have something to refer to as well as OOC knowledge regarding your characters existence. If you plan to betray your selected faction, simply tell me. This way we keep some sense of suspense.


In a single thread, there is no way to get everything that is needed to flesh out this story. There would be at least 10 pages for every single person and we would ignore each other. As such, I believe it would be alright if you feel that you must post up a side story that would be a more private affair between two or so characters. These are acceptable and will be referenced as occurring provided that [IL] is within the title of the topic.

This is a character driven story and is meant to explore the concepts of morality, emotions, and other factors. As a result, this will have few small scale investigation and more emphasis the interactions of characters. However, there will be a common mechanic that must be administrated by a GM of the Independence Lost Series called "Death Roll".


Depending on the severity of a main battle, mandatory damage phase will occur. Since no conflict is without risk, any main story-line event will feature a "Death Roll". Players will be assigned a number that will be coordinated with their 1-3 characters involved with an event. Since their will most likely be over 6 characters in the rp, a random number generator will be used to randomly select 6 people who will receive "Possible injury".

Out of the six possible injuries, five will be randomly chosen to have minor injuries which can range from a deep scratch to a minor break. The non-chosen may receive a serious injury.This player can simply accept a sever injury, and the mechanic is stopped. However, by accepting the injury the player forfeits possible benefits that increase their chances of survival as well as exemption from the next death roll.

If a character were to accept the chance part, they will receive a dice roll which can be modified based on armor, character fitness, character attributes, ect. This dice roll will have have consequence as follows.

1 roll: Player will receive an injury that is really only a minor injury (a deep gash/sprain/ect)
2-3 roll: Player will receive a major injury that will put them out of commission for a 1-2 minor plot-lines/0 Major Plot-lines.
4-5 roll: Player will receive a very serious injury that could end up in death, if the player wishes. The player will be out from the time of injury till after the next major plot-line. As a make up for missing a major plot, a plot-line will be made which the affected character will have a player specific plot within the main chronology.
6 roll: Player will die do to injury, or instantly when hit.


These is for your modification bonus to the Death Roll. A player may have up to 10 attributes to affect their character. However, at least 5 detracting attributes must be chosen in order to be an acceptable character. Depending on a scenario some attributes will have no affect and may act in a negative manner. For each Death Roll, their will be a display on what attributes are neutralized or render negative. These attributes must be seen in RP and may be countered by obtained items, training, side-plots which are approved by GMs or events.

Pure Emphasis (choose 2; indicate preferred)
Strength Emphasis
Speed Emphasis
Accuracy Emphasis
Stealth Emphasis
Powers Emphasis

Positive/Negative Attribute
(Indicate if it is +/-/0)

Code: Select all
Rating Armor:
Hand-to-hand Combat skills:
Weapon Skills:
First Aid:
Demolitions Disposal:
Pain Tolerance:

Others: If you can think up more then indicate and show if it has a +/- impact. I reserve the right to request a change to the attribute indicated.

Please use following form when registering:

Code: Select all
Name: (What is your name. If multiple indicate the pseudo-name and true-name)

Age: (Put in the age of your character)

Species: (What species is the character?)

Gender: (Are they male or female?)

Affiliation: (IDPF, Pax, Neutral)

RP Type: (Player controlled or Non-player controlled)

District/Origin Of Birth: (Please select one of the district as your ‘home district’)

Abilities/Skills: (List or describe any knowledgeable skills of characters you play, the means they are used and possibly any physical characteristics of importance.)

Level Of Power Mastery: (Define as not-realized, novice, patron, adept, experienced and sagely levels (novice being least skilled and sagely being most skilled)

Pet(s): (Yes/no. If yes, then what?)

Description: (Please fill out a small sample of the physical characteristics of this character)

History: (What is the history of your character? Please do not mention how they are recruited. Foundations is the way which they become a true member/selected to be apart of IDPF. If you are neutral, Pax, or npc, then you may go as extensive as you want. Minimum 5 paragraphs.)

Any questions, comment or requests, let me know.

After a year of planning, this is finally open.
Last edited by danica on Mon Dec 03, 2012 10:23 am, edited 4 times in total.
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby Chemical Cutthroat on Sat Dec 01, 2012 12:14 pm

After a year of lurking, this is finally open.


So! You know I'm interested, I said so last time. Character driven naturally makes me excited, and any chance I get to stretch my limbs In Character I have to jump on it, and this seems like it's set up to be a deep and fun game to play in.

I only have two questions...

1) We have 10 Attributes to pick. Is this applied as a Positive, so we can have 10 Positive Attributes, must have 2 Negative, more optional? Or do we apply a numerical value to the Attributes we pick and thereby have 10 'points' to spend on things.

2) I was writing something here about powers and it totally bailed on me. I see you're leaving it up to us to realize how our powers are active and how they play into things. So nevermind!

So less two questions, more one question and a statement.

Time to get to work.
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby danica on Sat Dec 01, 2012 1:42 pm

With the attribute, it was a simple miss type. I had originally 5 attributes down. However, while typing I felt it would be more applicable as "emphasis-es", qualities that give a reader a basic understanding of how your character works in combat. Are they an assassin type (stealth and accurate), Special skills (Power Pure), or are they more of the charge in and beat everything with a hammer (Strength Pure).

So, the two option was meant for Emphasis Type.

I modified the post so it should be appropriate now. There is a max of 10 points. Using a negative will give you extra points. For example, if your person is a non-armor/light wearer (a -1 attribute) then choose increased perception (a +1 attribute) you yield a net point of 0 but meet the requirement of having a negative attribute.

You may emphasis an attribute such a having +3 armor, which is the equivalent of say, heavy SWAT/Military/metal armor. You would likely never get killed in a death roll against say small weapons fire. However, if you will be moving slower (movement hinder is calculated by s=1-a (s being speed/movement, a being armor rating) which maybe actual increase your chance of death if the fight occurred in an ambush. Ambushes will reverse the normal benefits of heavy armor. You wouldn't quickly move to cover and have a much higher chance of severe injury. As such, this means that a player will have to have some sense of tactics. Patrols, search-secure missions, escorts, ect are more prone to ambush verse a known criminal base or small team investigations are less prone to ambush.

In terms of powers, the use of powers is a non-condoned action at this time. However, with proper clearances, each character is permitted to use their ability in life-threatening events. Some may even use it without approval and would be punished if discovered. The use of healing magic is acceptable.

Simply, using powers in public is frowned upon, but maybe done either with approval by commanding officer or done in secret/without approval. Like the freedom of speech, you have the right to free speech, but that doesn't exempt you from consequences regarding your free speech.

Does that answer your question that ran away?
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby Chemical Cutthroat on Sat Dec 01, 2012 2:07 pm

I think that pretty much covers it.

Though back to the numbers (it's always the numbers!), so you spend ten points on Positive, and five on Negative. Does that mean you also get five more Positive points as well, bringing the total up to fifteen?

And what's the limit on the number of points that can be assigned to an Attribute? Is it a 0-5 scale? 0-10? -5 through +5? Just curious how deep you can go into the negatives and how high with the positives.

The Pure Emphasis thing I get, that's just something you pick and you don't worry about assigning numbers to it. It sort of gives you the 'style' of how your character acts in combat, and rewards the player for playing to these strengths if possible.
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby danica on Sat Dec 01, 2012 3:01 pm

The max that is achievable is a +10 rating. However, such characters dangerously close to being Mary/Marty sues who are just too good at everything to be realistic. A character shouldn't be a sharpshooter, super strong, fit as a beast, expert lockpicker, or one-man-army. The more likely range is between -5 and +5. The attributes you chose may positively, negatively, neutral affect survivability in major combat phases. During major events there will be a selection of attributes which, if you had, would benefit you or hinder you. The attributes will be displayed before a conflict but after you join or refuse to join a conflict.

The list of attributes will have a larger selection which will allow for more selection the the original selection (when I or someone finds a more complete list). Main rules are:

1: Must have a minimum of 5 negative attributes
2: Below a +10 attribute rating
3: Unlimited choices; but remember to remain below a +10 rating.
4: Maximum/minimum of attributes is +/- 3
5: Some attributes provide both a negative and positive affect. For those, the number provided is the attribute provided. Ex. Heavy Armor increase defense and health while decreasing mobility.
6: A negative attribute will neutralize a positive one, unless it is an attribute that is both positive and negative which then will affect the rating as said in 5.
7: Bonuses may be given to those who have a negative ending for attributes. Those bonus may include preferred training/equipment/experimental gear within story.

Is that a bit clearer?
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby Chemical Cutthroat on Sat Dec 01, 2012 3:11 pm

Naturally! I'll get to my roster of goons, geeks, gearheads, gangsters, gunmen, and grifters and see what I can come up with.

I have a couple good ideas...

Projected or preferred start date once people sign on?
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby danica on Sat Dec 01, 2012 3:29 pm

The start date will depend on registered participation. I am hoping to get this started by mid to late January. People will be spending their holidays with family and I do not want to interrupt that. However, it may be sooner if I can at least have 8 players whom provided either npcs or pax affiliated characters. It really depends on enthusiasm and the desire to go forward.

As said, this is Character-driven. I might know where the pitstops are going to be but I don't control how we arrive at those pitstops.

Any other questions? I'd be happy to answer.
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby Chemical Cutthroat on Sat Dec 01, 2012 3:52 pm

I am enthused!

I think I'm all questioned out. I'm sure Oz would be game for this, as he already has two Cop characters that he's enjoyed building. I think I will go for well rounded... One Cop, One Neutral, One Pax.

And a horde of NPC's. I'm going to make a list of anyone that gets mentioned in any backstory or history so I can flesh them out later for use.

At first I was gonna go gungho criminal, but I think spiteful charismatic anarchist is much more interesting. I'll have to see what my brain comes up with.

Looking forward to this! Hopefully my Survival Horror game will be winding down around the time this one starts up. I shall have my fingers in many pies...
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby Reed R Gale on Sat Dec 01, 2012 4:03 pm

And I am interested, but I'll have to see how my schedule works out.
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Re: Independence Lost Series: Foundations ((Update&Recruitment))

Postby Clockwork Zombie on Sat Dec 01, 2012 5:50 pm

I just dropped in to say I'm interested. I'll certainly have to play around with some character concepts in the meantime.
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