Assassin OOC (Dev. Stage/Recruit) ~!!(UPDATED 9/2/12)!!~

Tired of being in character? Relax, ditch the mask, and take a break in the headless room.

Re: Assassin OOC (Development Stage) ~!!(UPDATED 8/19/12)!!~

Postby Reed R Gale on Wed Aug 29, 2012 11:59 pm

Alright that sounds great.

But it poses a new question. How would I determine that the power level is not over 9000?

...I had to throw that joke in there.

But seriously, how should I do this? IN FACT I'll tie in another question... How should the ranking system of assassins work? Should I have a jobs board, make it like a video game, and you need to have a certain rank to take certain jobs, etc. etc. etc?
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Re: Assassin OOC (Development Stage) ~!!(UPDATED 8/19/12)!!~

Postby Halo's shadow on Thu Aug 30, 2012 12:18 am

I think that everyone should start at a low rank, say two or three, and as they complete jobs, they can increase thier rank to take on tougher and tougher opponents. And if they take on someone above thier rank, the GM can cause mistakes to happen more often and problems to occur.
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Re: Assassin OOC (Development Stage) ~!!(UPDATED 8/19/12)!!~

Postby khimera on Thu Aug 30, 2012 3:25 pm

I think the job board thing is a good idea, same with Halo's idea.
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Re: Assassin OOC (Dev. Stage/Recruit) ~!!(UPDATED 9/2/12)!!~

Postby Reed R Gale on Sun Sep 02, 2012 4:25 am

Let's talk maps.

Should I have an observation system so that the assassin has to make his own mental map? If that sounds good, how would it work? Should I just give the map in the beginning and assume the poster will be fair about how their character discovers stuff?

One is hard but fairer. The other is easier but makes the assassin's job easier. Thoughts?
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Re: Assassin OOC (Dev. Stage/Recruit) ~!!(UPDATED 9/2/12)!!~

Postby khimera on Sun Sep 02, 2012 11:05 am

How about this: You provide the players with a map, and the fitters know their 'particular area' fairly well generally. However, giving the players a full map does not equate to character knowledge. (getting a bit DnD nerdy here) While we, as the players, may know the map, our characters as assassins could still be forced to make their own mental map as part of the scouting phase. This way, it's still a bit fair.
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Re: Assassin OOC (Dev. Stage/Recruit) ~!!(UPDATED 9/2/12)!!~

Postby SilverPredatorWolf on Sat Sep 08, 2012 7:43 pm

Is the map size base on the location?

Or will all maps be of the same size?
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Re: Assassin OOC (Dev. Stage/Recruit) ~!!(UPDATED 9/2/12)!!~

Postby Reed R Gale on Sun Sep 09, 2012 4:41 pm

Maps will be different sizes.

In other news, accepting bios.
Last edited by Reed R Gale on Mon Sep 10, 2012 8:29 pm, edited 1 time in total.
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Re: Assassin OOC (Dev. Stage/Recruit) ~!!(UPDATED 9/2/12)!!~

Postby SilverPredatorWolf on Mon Sep 10, 2012 7:36 am

Here he is!^_^

Name: Renard Anderson

Code name: The Reaper

Species: Arctic Fox

Age: 24

Gender: Male

Eye colour: Sapphire blue

Height: 2.0 M

Body build: Slender

Hair length/colour: Till his shoulder/Black with strands of silver

Day time Profession: Doctor in Sabbton Towers

Former Profession: Black ops combat medic/torture expert

Marital status: In a relationship

Personality: Disturbingly calm even in the most life threatening situation. Not known for panicking and making rash decision. Friendly to almost everyone but can change his personality in a split second. He has never raised his voice or shouted before. Which makes him rather dangerous cause the only way one can tell when he is angry is by his actions.

Being a former combat medic and torture expert he knows how to heal and cause pain just as easily. He can help the body to perform at maximum proficiency or bring a person to the brink of death and back again and repeat the process over and over again till he gets what he wants. All the while maintaining a very calm and relaxed composer.

Profession as an Assassin: In the organization he works for. He is one of the top few among others in terms of efficiency, discretion, resourcefulness and execution of the objective. But what sets him apart from the common assassin is by the rules he sets for himself.

He will kill a criminal without a second thought but will avoid collateral damage.
If he is forced to kill a civilian, he will do so as painless as possible.
Another option is to capture the target and access the damage. If it is to big, the target is to be silenced. But. If it's within acceptable range. They will have their memories erased and released. One of the rules that he set for himself as the highest of all is "No killing of children." If he is given such an order, he will find out who it is and kill that person.

Halo colour: Violet

Power: His powers are the ability to create (from his finger tips) a set of very long monomolecular razor wires, which he controls as if they where extensions of his own body. The wires are sharp enough to slice through steel and concrete with no trouble though he can use them to bind and restrain targets without damaging them.

When he goes full power the abilities with his wires, includes stopping a high fall (slicing several buildings in half in the process), forming mesh shields to block bullets, and binding targets and controlling them as puppets.

Back story: Born in the Margate District and being the eldest of three children, he was given alot of expectation to live up to as an example to his two younger siblings who look up to him for guidance after losing their father due to sickness and their mother not being around most of the time cause she has to work extra shifts in order to pay for the families expenses. Once he was old enough, his first job was at a convenience store clerk. He took the night shift so he can continue his studies late into the night and earn some extra pay so as to help pay for their expenses so that their mother can get more rest.

His sibling followed his example when they got old enough to start work and it further ease their mothers job. After saving up enough, they asked their mother to quit her job as it's now their turn to take care of her. She was hesitant at first as she was worried that their savings would not last long enough but they insure her that it would. Three days later, she hands in her resignation and at the same time the two youngest got a job at a high profile company and the pay of one is already more than enough to support the family. At the same time, Renard continues his studies in the medical field as he wants to develop a cure that was not available during his fathers time and spare anyone the agony of losing someone the same way he lost his father.

During his studies he met a girl by the name of Sophia. At the start they are like rivals. Each trying to out do the other in almost everything and are constantly at each others throats. Over time things start to tone down as they start easing up and playing minor pranks on each other. They are even seen sitting at the same table and walking together when only a year ago they would tear each other apart if they were to so much as see each other in the same class. Over time, their relationship develop from colleges to friends to something more. Both are not sure on where they are standing with the other till Sophia invited Renard over to her place to work on their project. Her younger sister saw them researching on their project and starts to tease her when he is out of ear shot about how cute he is and that she should make her move before she snatch him from her.

It was during dinner that her father was asking them about their projects when her sister said that Sophia is dating someone. When her parents asked who it was, Sophia peeps at the Renard from the corner and grabs him and she lock her lips to his for a solid ten seconds before letting go and looking at her younger sister. "He's mine so back off." Her parents are shocked by what she just did and her younger sister just chuckled. Renard on the other hand just maintains his calm composer. The rest of the night went by without any accidents. When it was time for him to leave Sophia insisted that he stay since it is already very late. He agrees and called his mother to let her know that he is staying over at Sophia's place. Once that was done the only issue left is who gets the bed. Renard sat on the couch and said that she can have the bed and he is fine on the couch. She insisted on him taking the bed till he points out that the bed is only big enough for one person. He a sure her that he is fine and that he is use to it and they should get some shut eye as it's almost midnight. She reluctantly agreed and Renard turned off the light and was soon fast asleep. Sophia in the mean time is tossing and turning due to a guilty concessions. "Great... he is the guest and I let him take the couch. Now I can't sleep because of it."

Over the next few days they slowly open up to each other before being official. Renard and Sophia were teased by their families about when they are getting married. Sophia chuckled and said that they need more time. One evening after returning home after a date with Sophia he found his mother in the living room with two guys in suits. When he asked what was going on, he was asked to sit and they will explain. He sat next to his mother and the two start to explain why they were here, who they are working for and other things. Once its over they ask him to take his time to think it over and that they will be in touch. After they left his mother locked the door and sat down on another couch facing Renard and started to explain things from the beginning. After it was done Renard was staring at the floor deep in thoughts. "So... they cracked it?" "99.99% of known targets are on the mark." "What about that 1%?" "Random." "I'll give my final thoughts after 3 days. For now I need to look through what dad left behind." "If your looking for anything odd you won't be able to find it. Cant take his work home rule."

Renard spent the first day thinking about it and made up his mind on the second day and spent the remaining days with his family and Sophia. He just told them the minor details on where he is going and what he will be doing without saying too much. On the 4th day the two gentlemen came and Renard said his goodbyes and that he will visit when ever he gets the chance. He was given the standard training that a shock troop went through but his routine was different from theirs as he was pushed harder and had his rest time and meals slowly reduced. The official statement was that he is going through the C.O course and no one asked anything after that. After he pass out he was moved to another area for more "specialized" training. It was during winter time when his powers were brought out when he was pushed off the top of star fall mountain at the side facing away from the city as to avoid unwanted attention. As he fell his power came out on reflexes and 8 wires shot out from 2 fingers and into the mountain to slow his fall. Just as they thought that they were done an explosion came from behind the mountain facing the city. The wire was longer than they thought as it cuts its way down as Renard continues to fall till he hits the ground. After that he was trained along with others on how to control their powers along with other things.

After all the training was done he was deployed into the field along with 12 others for missions that are off the record. Some lasting for nearly half a year. Due to the nature of their work they are all assign different code names. For Renard he was given his fathers code name "The Reaper". When ever he is off duty he would spend time with his family and Sophia as much as he can as he could be called back at any time during the day. He progressed through the ranks quickly as he was recommended by his C.O as he sees potential in him and would like to have him more involved in the team. By his second year he was ranked Lieutenant and is leading a squad of his own. 1 year later, Renard was released from the group as they are not needed for the time but they have to report back if they are needed again. Renard in the mean time has a job as a doctor in Sabbton Tower thanks to a few strings that owed him some favours and is enjoying his job.

It's unclear why he chose to join a certain organization and to work for them as an assassin. But rumours around the group states that his father has made many enemies while he was still around and since they cant get to him cause he is no longer around they target his family. Due to his fathers background in black operations and his, the cops and local law enforcement are out of the question. He decides to do what must be done to protect those he love.

He remembered what his father said to him when he was still around.

"The line between good and evil is thin. Thread carefully or you might lose yourself and become the very thing you sworn to destroy."
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Re: Assassin OOC (Dev. Stage/Recruit) ~!!(UPDATED 9/2/12)!!~

Postby khimera on Mon Sep 10, 2012 5:03 pm

Name: Silence

Power Level: Average ~ High (Varies from incarnation to incarnation as Silence has a great deal of willpower)

Personality: Silence does not have a very...verbal personality as its name implies. Rather, its actions speak greatly in the stead of its non-existent words. Silence takes great pleasure in killing its victims in most vile ways. In particular this nightmare is known for one preferred method of execution that sets it apart from its kin: decapitation and incineration. With whatever techniques it can utilize in its current incarnation Silence will choose to slowly and painfully sever the head of its main victim before charring the corpse with flames. This would prevent any sort of regeneration so the habit does have some logic to it. Aside from this preferred method of killing Silence is a very intelligent and methodical being, not prone to rage or recklessness by any means. It prefers stealth and assassination to brute force but when given the chance to publicly display its cruel, torturous killing methods that it has acquired over its many incarnations Silence will gladly do so, making even screams of terror fall silent in its wake. Unlike many other nightmares Silence has will enough to influence the morphology of its body upon incarnation though like its killing methods it prefers certain types of bodies to others. Silence has a powerful desire to cause as much terror and fear it can in its victims, seemingly feeding on such fear to fuel its vile vendetta. If one were to think of it this way: Silence is a physical incarnation of the nightmares' desire to snuff out sentience, effectively silencing it.

Powers: Silence plays host to several abilities, though some incarnations are not condusive to an ability which limits it in some way though for some reason Silence seems to relish this challenge in order to maintain aesthetics.

The greatest power Silence holds is its ability to hide within a host body, melding its existence with that of a dreamkeeper or another nightmare. This power can only be activated while Silence is touching the shadow of the target creature and is restricted to beings with at least some modicum of intelligence so pack animals and young Ryuu-nekos are by far out of the question. As far as current records hold, Silence can remain in a host body from its birth until its natural demise no matter what size, shape, or power level is involved with the host creature. Undetectable once within a host, Silence may choose to defend its host from aggressors if it feels the host is important enough to do so or if the situation could end up endangering its own well-being. In such a case where it would defend a host it usually does not leave such aggressors alive, usually un-merging some part of its body in order to kill the aggressor(s). If Silence has remained in a host body for a good deal of time, which would be at least ten or twenty years, it can also try influencing the host's actions through mental suggestions planted through dreams and nightmares it could conjure within the host's mind. This leads into another method of destruction Silence could inflict upon its victim: insanity. Using its merging ability Silence can feign vanishing in thin air only to appear in nightmares in the host's sleep, driving them to madness by twisting any dream into a realm of horror and despair. As stated in the personality section Silence loves to make its victims suffer. After inflicting such madness and fear upon a victim the nightmare usually dispatches them but if it is feeling particularly cruel may detach from its host harmlessly and merely appear in their field of vision from time to time before hiding in the shadows while watching the victim fall apart slowly. There are no records of victims suffering of nightmares involving Silence living long after being sent to an asylum or being locked up. This is likely because the nightmare can no longer find any amusement in them and moves on to a new victim. There are several records involving victims of Silence's nightmares meeting a gruesome death of being torn apart from within. The worst way for Silence to dispatch its victims is to use its melding ability and wait for a particular moment for when the terror and pain would be greatest before violently ripping apart the victim from the inside out leaving a gory mess behind that, more often that not, cannot be identified. In a most desperate measure Silence can use its melding ability to silently hide within a host body until it has recovered. The melding ability, unfortunately for the nightmare, can be forcibly stopped leaving the host safe if a healing-type ability is used on the host. The reason for this is that healing-type abilities generally have a positive energy associated with them which is anathema to Silence and as such any sort of healing dreamkeeper is its preferred target.

The second power at Silence's beck and call is to create a sphere-shaped area of silence in a fairly large radius. Generally this varies from incarnation to incarnation depending on how condusive the body is to the power. Maximum spherical radius is 200 feet while the minimum radius is 90 feet. This generally evens out to around 120 feet for most incarnations. Unfortunately this area of silence cannot be controlled in its size and is always at maximum possible size, remaining for as long as Silence wills it to remain in place. There is one instance where Silence had the area follow it around but it is speculated that this requires a great deal of power and is not normally considered, at least in the nightmare's mind, a useful tactic. Disrupting Silence's concentration is the best way to remove the area of silence, though the area is quite noticeable in a crowded area such as a plaza so Silence is more disposed to use it at night when assassinations and such other things are required.

Finally Silence's third power is to accelerate and stop with great speed and precision. Normal eyes cannot follow it when it moves at such speeds. Silence can concentrate this speed into particular limbs for various purposes, one of which could be arms to strike swiftly. The downside of this power is that it does not improve strength in any sort of way, it is only swiftness that is improved and Silence cannot fully control the direction it moves when reaching certain high speeds. This is the simplest power belonging to Silence and the most physical in nature. This physical nature also leaves it being the weakest power due to Silence's incarnations never having a focus on physical prowess. Another downside to this enhanced acceleration and stopping ability is that it does not work as well with an incarnation that hovers or floats rather than walks.

Appearance: As previously stated Silence has a great deal of will and as such generally has at least some choice in what it looks like when it is incarnated. However Silence, like with many other things, has a preference when it comes to certain things about its appearance.

First and foremost Silence has no face of any sort, only a smooth, blank visage without any truly discernable features. Yet, despite this it is known to be 'heard' breathing or making noises like the wind even in its areas of silence. It is this featureless face that often inspires a great deal of fear in its victims because it still gives off the unsettling feeling of having...eyes on them. Indeed, Silence is known to be able to 'look' at things, or at least demonstrates higher senses capable of giving it knowledge of where to turn its face.

Second is a deep, dark red halo that seems to 'glow' blackness and absorb light. This feature was chosen due to Silence's melding ability and its occasional need to defend an important host. It uses the halo as a way to camouflage its defending a host as the activation or awakening of an ability which, nowadays anyway, can make the host become incarcerated. While not a preferred way of making a host suffer it is a useful method for getting a particular target put in jail.

Otherwise Silence prefers a tall, slender body to one of a stockier nature. Most often Silence takes the appearance of a toweringly tall being dressed finely with thin limbs and clawed hands. This is its 'natural' appearance without any sort of will-induced alterations performed to it. Though this is not always how Silence chooses to appear it is the most common way it will appear. This pristine appearance is one the nightmare takes pride in and will even kill other nightmares for marring its appearance in any way.

Current Incarnation: A tall, slender, humanoid being. Much of the body is black, cutting off at the wrists and neck neatly as if a suit. The feet end in cruel, raptor-like talons that in no way seem to hinder movement, black as the rest of the body. The hands and head are pale to the point of alabaster white, fingers tipped with small claws so as not to hinder dexterity or handling of objects, hands being of a larger than normal size. The head is featureless as normal, smooth and surprisingly intimidating with the dark halo hovering above it. Overall height of Silence in this incarnation is around fifteen feet. From its back the nightmare trails two long, bedraggled raven wings which only serve the purpose of being aesthetic add-ons.

Other Notes: As the name implies Silence does not speak and that was likely mentioned previously. Any sort of noise produced by Silence is much like a breath or wind though it is unconfirmed if this sound is actually from Silence or merely a by-product of any motions it may make. Despite this silence nightmares of greater power (above average or higher) can seemingly understand it as if by some form of telepathic link though it displays no such power of communication with dreamkeepers. Perhaps it is merely that higher nightmares can 'feel' the powerful desires of Silence and it translates into words within their minds though this, too, is conjecture. Silence is not known to truly obey any nightmare, not even Lord Void, though it will take missions upon itself if directed to if it sees such missions as vital to the true objective of the nightmares in the long-run. Overall Silence is intelligent to a scary degree to be able to see things in a light centuries long.
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Re: Assassin OOC (Dev. Stage/Recruit) ~!!(UPDATED 9/2/12)!!~

Postby Halo's shadow on Tue Sep 11, 2012 2:37 am

Are you making the fillers Reed? Or can we as well?
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